Combat and Ability Commands

Level 10 and under
Command
Description
Attack [Player or NPC Name]
Performs a basic melee attack on your opponent. Costs 1 AP.
MagicMissile [Player or NPC Name]
Fires a ball of magical energy at your opponent. Mages only. Costs 1 AP and 10 mana.
Heal [Player or NPC Name]
Heals the target. Clerics only. Costs 1 AP and 10 mana.
Steal [Player or NPC Name]
Steals gold from your opponent. Rogues only. Costs 3 AP.


Level 11-20
Command
Description
Stance [Stance Name]
Changes your current stance.
MagicBlast
Shoots a ball of energy into the area damaging everyone except those in your party. Sorcerers only. Costs 1 AP and 40 mana.
StoneSkin
Makes the caster invulnerable to all attacks for 60 seconds. During this time the caster may not make any offensive attacks. Adepts only. Costs 3 AP and 100% mana.
Martyr
Causes the caster to die but will heal the rest of the party to full. Priests only.
BattleOrders
Restores AP to everyone in the party excluding the user and other Knights. Knights Only. Costs 3 AP.
Smash [Player or NPC Name]
Powerful attack that completely ignores the target's armour. Barbarians only. Costs 3 AP.
Mug [Player or NPC Name]
Attacks the target and attempts to steal an item from them. This will never steal equipment such as swords and armour due to their size. Brigands only. Costs 1 AP.